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Opengl 4.3+ vs geforce 840m
Opengl 4.3+ vs geforce 840m






The layout of SMM units is partitioned so that each of the 4 warp schedulers in an SMM controls 1 set of 32 FP32 CUDA cores, 1 set of 8 load/store units, and 1 set of 8 special function units. The structure of the warp scheduler is inherited from Kepler, which allows each scheduler to issue up to two instructions that are independent from each other and are in order from the same warp. Nvidia also changed the streaming multiprocessor design from that of Kepler (SMX), naming it SMM.

opengl 4.3+ vs geforce 840m opengl 4.3+ vs geforce 840m

Accordingly, Nvidia cut the memory bus from 192 bit on GK106 to 128 bit on GM107, further saving power. Nvidia increased the amount of L2 cache from 256 KiB on GK107 to 2 MiB on GM107, reducing the memory bandwidth needed. These new chips provide few consumer-facing additional features Nvidia instead focused on power efficiency. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.Main article: Maxwell (microarchitecture) First generation Maxwell (GM10x) įirst generation Maxwell GM107/GM108 were released as GeForce GTX 745, GTX 750/750 Ti and GTX 850M/860M (GM107) and GT 830M/840M (GM108). ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. It is measured in millions of texels in a second. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. It especially helps with AA, HDR and higher screen resolutions. The higher the memory bandwidth, the better the card will be in general.

opengl 4.3+ vs geforce 840m

If it uses DDR type memory, it must be multiplied by 2 again. It's worked out by multiplying the card's bus width by its memory clock speed. Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second.








Opengl 4.3+ vs geforce 840m